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Your Wearable Tech App Development Partner

L+R is a wearable technology app development company. We design and engineer applications for smart glasses, AI glasses, smartwatches and AR: the form factors moving the display off the phone.

L+R was an early partner on Meta's Wearables Device Access Toolkit, before general availability, playing an integral role in shaping the first toolkit designed for AI glasses, and was named among the first partners for Meta's AI Glasses SDK alongside Disney, Logitech and Microsoft.

We build across the wearable stack: net-new apps for smart glasses and AI glasses, extensions that bring an existing mobile product onto a wearable, glanceable and voice-first interaction design, and real-time content experiences built for on-device constraints.

Brands, platform teams and enterprises hire us when a wearable concept needs to get from feasibility to a shipped product, with a team that has built on these platforms before.

Wearable App Development Services

Smart glasses and AI glasses app development (including Ray-Ban Meta)

Extending an existing mobile app onto a wearable

Wearable experience design: glanceable, voice-first, hands-free

AR app development for wearable displays

Strategic consultation for wearable technology programs

Real-time content development for wearables

Smart glasses used hands-free in makeup training, penguin care and lab testingSmart glasses used hands-free in makeup training, penguin care and lab testing

Wearable App Development

From smart glasses to headsets and wearable displays, we take products from feasibility to shipped, with the interaction model proven on real hardware before a full build is committed.

What Makes Wearable App Development Different

A wearable is not a smaller phone. The screen is glanceable or absent, the primary input is voice or gesture, the battery budget is measured in hours, and much of the compute has to happen on-device or not at all. Those constraints decide what an app can be.

Where the work concentrates:

Interaction design for no-hands, no-screen moments: deciding what deserves to interrupt someone, and what belongs on the paired phone instead.

Platform SDK engineering: building directly against wearable platform toolkits, including Meta’s Wearables Device Access Toolkit, rather than around them.

Companion-app architecture: connecting a wearable to an existing mobile product without forking the roadmap.

On-device validation: testing on the real hardware, because emulators do not have a battery, a camera or a low-light hallway.

When I first experienced the Ray-Ban Meta glasses, it was a clear glimpse into the future of wearable technology. Its a significant advancement, and our team is eager to explore the new opportunities it presents for our clients.

Director of Engineering   •   L+R

Diagram labelling Ray-Ban Meta hardware: cameras, speakers, microphones and touch controlsDiagram labelling Ray-Ban Meta hardware: cameras, speakers, microphones and touch controls
Ray-Ban Meta smart glasses tucked into their tan leather charging caseRay-Ban Meta smart glasses tucked into their tan leather charging case

Selected Wearable Work

L+R In The Wearable Technology Ecosystem

Oakley Meta HSTN unisex sunglassesOakley Meta HSTN unisex sunglasses

Wearable Tech App Development Questions We Get Asked

Wearables, in plain terms.

  • Real time on the platforms. L+R designs and engineers applications for smart glasses, AI glasses, smartwatches and AR, and was an early partner on Meta’s Wearables Device Access Toolkit, before general availability. We were named among the first partners for Meta’s AI Glasses SDK alongside Disney, Logitech and Microsoft.

  • In a category this young, the honest test is work you can go and check. We ship on the platforms, publish the tools we build with, and put the projects on the site with their own pages. Our Flutter plugin flutter_meta_wearables_dat is open source, so any team can read the code we build with, and every project we name has its own case study rather than a logo on a wall.

  • A team that treats a wearable as its own product rather than a smaller phone. We build net-new apps for smart glasses and AI glasses, extend existing mobile products onto a wearable, and design glanceable and voice-first interactions around on-device constraints. For a specific platform there is more detail on smart glasses app development, on Ray-Ban Meta app development, and on the Wearables Device Access Toolkit.

  • Feasibility and roadmap work, interaction design for no-screen moments, platform toolkit engineering, companion-app architecture, and validation on real hardware. Brands, platform teams and enterprises hire us when a wearable concept needs to get from feasibility to a shipped product.

  • Usually it needs a companion, not a second product. Most wearables lean on a paired phone for account, sync and heavier compute, so the work is often extending the mobile app you already have rather than starting again.

Planning A Wearable Product? Talk To Our Team.

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